8th March 2006, 3:13 PM
GR. the above patents are for the revolution hardware, Read before you type, you not reading person.
DJ/ it doesn't have to be on the controller, it could be an attachment to the controller or a wireless mic and headset. What makes it different, (you need to read too) is that the processors mix in real time from multiple sources. For example, on a digital flute you have the DSP that recognizes the velocity of the air entering the mic and uses MIDI files to play the correct sound to match that velocity. Now imagine plugging that in to a box that pulls from diffrent media, as you play the instrument it will automatically mix other music in to it. Recognizing how fast or slow you're playing and becoming fully interactive in respect to audio. basically, imagine a game that uses a soundtrack similar to elektroplankton, a constantly evolving, always changing, user-defined soundtrack that is unique to each player.
Again, if you would have read it, it is not 'just' a microphone. using these processors, you could say your name in to the mic, and then it could play it back digitally with a different voice. Let's say you're playing Zelda and when someone asks you your name, you say it. Later in the game when someone's in trouble, they actually say your name in that character's voice for you to help them. When Zelda sings a song about you, you actually hear your name in the lyrics. if you've ever heard anything by Britney Spears or Jessica Simpson you already know the technology.
DJ/ it doesn't have to be on the controller, it could be an attachment to the controller or a wireless mic and headset. What makes it different, (you need to read too) is that the processors mix in real time from multiple sources. For example, on a digital flute you have the DSP that recognizes the velocity of the air entering the mic and uses MIDI files to play the correct sound to match that velocity. Now imagine plugging that in to a box that pulls from diffrent media, as you play the instrument it will automatically mix other music in to it. Recognizing how fast or slow you're playing and becoming fully interactive in respect to audio. basically, imagine a game that uses a soundtrack similar to elektroplankton, a constantly evolving, always changing, user-defined soundtrack that is unique to each player.
Again, if you would have read it, it is not 'just' a microphone. using these processors, you could say your name in to the mic, and then it could play it back digitally with a different voice. Let's say you're playing Zelda and when someone asks you your name, you say it. Later in the game when someone's in trouble, they actually say your name in that character's voice for you to help them. When Zelda sings a song about you, you actually hear your name in the lyrics. if you've ever heard anything by Britney Spears or Jessica Simpson you already know the technology.