23rd January 2006, 12:33 PM
(This post was last modified: 23rd January 2006, 12:47 PM by Dark Jaguar.)
It isn't really about positioning so much as tactical use of abilities. Some of the FF games don't really even do that well, such as FF1, but some do it great.
By the way, those hidden square you can examine for hidden items in FFIV? They took them out of the GBA version. Odd... I suppose those were glitches?
Anyway, I should say I do have the GBA version and, after doing all the side quests I could (so I didn't miss anything), I've finally gone to the moon. Next stop, FuSoYa, and after I get him, I shall aquire the God of the Phantom Beasts, Bahamut. Oh, I should probably go back to that smithy and see if my sword is done yet...
ABF, just to point this out, your best bet is to play Chrono Trigger. I'm not sure you will enjoy FFIV that much. I personally still prefer FFVI, and to be honest, there isn't very much in the way of strategy. Only the very hardest bosses in the game actually need anything beyond healing. In Chrono Trigger, there's a bit more strategy. Thing is, like in every RPG I've played, once you find a winning formula, you tend to use that on autopilot for the rest of the game, excepting "odd" enemies. You want something that really involves strategy? I still love Chrono Cross. That should be the game for you, if you ever get a PS1/PS2. Every single boss battle involves a lot of thinking out future moves because to do anything worth while, you have to use lesser moves to "build up" to those awesome abilities, and those lesser moves still have to do the job of dealing some damager and/or healing your allies (or buffing, or debuffing, you know the drill). Plus, you have to do physical attacks just to use the other abilities (another level of "build up"). I love it because unlike my past RPG experience, wherein battles start out with the most powerful things I can muster and slowly go down to a dribble of minor abilities as my team gets weaker and weaker (start with the a-bomb, end with a feeble slap in the face hoping it'll deal the last hit needed to kill the boss), it starts weak and ends dramatic as power levels build and build. Sure the former has it's charms, the sort of charm desperation in Resident Evil yields, but the latter is something that hadn't been my experience to that point.
By the way, those hidden square you can examine for hidden items in FFIV? They took them out of the GBA version. Odd... I suppose those were glitches?
Anyway, I should say I do have the GBA version and, after doing all the side quests I could (so I didn't miss anything), I've finally gone to the moon. Next stop, FuSoYa, and after I get him, I shall aquire the God of the Phantom Beasts, Bahamut. Oh, I should probably go back to that smithy and see if my sword is done yet...
ABF, just to point this out, your best bet is to play Chrono Trigger. I'm not sure you will enjoy FFIV that much. I personally still prefer FFVI, and to be honest, there isn't very much in the way of strategy. Only the very hardest bosses in the game actually need anything beyond healing. In Chrono Trigger, there's a bit more strategy. Thing is, like in every RPG I've played, once you find a winning formula, you tend to use that on autopilot for the rest of the game, excepting "odd" enemies. You want something that really involves strategy? I still love Chrono Cross. That should be the game for you, if you ever get a PS1/PS2. Every single boss battle involves a lot of thinking out future moves because to do anything worth while, you have to use lesser moves to "build up" to those awesome abilities, and those lesser moves still have to do the job of dealing some damager and/or healing your allies (or buffing, or debuffing, you know the drill). Plus, you have to do physical attacks just to use the other abilities (another level of "build up"). I love it because unlike my past RPG experience, wherein battles start out with the most powerful things I can muster and slowly go down to a dribble of minor abilities as my team gets weaker and weaker (start with the a-bomb, end with a feeble slap in the face hoping it'll deal the last hit needed to kill the boss), it starts weak and ends dramatic as power levels build and build. Sure the former has it's charms, the sort of charm desperation in Resident Evil yields, but the latter is something that hadn't been my experience to that point.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)