7th January 2006, 10:31 PM
It's a tough problem though, because the time thing is so integral to the game... "how do you make it fun while retaining the uniqueness of the time system?" I'm not sure what the answer to that question would be... if the argument for resetting the world each time is realism, well, it's not realistic to be able to keep the things you DO keep when you reset time... and it's just so unsatisfying to do things and have them erased in an hour, or to have to repeatedly redo things just to get the world to the point where it was last time you played yesterday... the graphics are spectacular, and the artistic and graphical design is possibly the best on the N64 (Ikana is still very impressive...), but... why do I need to get arrows again?? Why can't I just run to the farm?? Why do I need to do ten steps, eight of which I've done before (and in some cases not just once) to get a better sword? I like the idea of timing puzzles, but why are some of them so hard and frusterating that if you want to do them you're virtually required to use an FAQ... These things do not make me want to finish the game... and if I ever do, I highly doubt that I'll be making much effort to get all those masks.