3rd April 2003, 10:14 PM
Quote:Originally posted by OB1
Since when were we talking about Zelda??
I editted my post, sorry. Was a slip.
Quote:What the fuck was the point of it??
For the 4th time now, it was a "jestful comment".
Quote:Jak and Daxter could be pushing ten billion polygons per second, but with those same PSX-quality textures it would always look like crap. Jak II pushes roughly as many polygons as J&D did, but the textures are actually decent so there's a world of difference.
It's not just polygon count (though, obviously polygon count helps the size of the environments look more convincing). The game doesn't look like "shit", because of the sheer scale that the game is on. The textures are a little washed out, but I don't even pay attention to that when I'm standing on top of a mountain, panning the camera around 360 degrees to see EVERYTHING else that is occuring on the island. It's enough to make my jaw drop, more so than Dead or Alive 3 ever did, despite it's unbelievable textures.
Like I said, it's sad that you can't find beauty in a game that everyone else can.
Oh, and I believe Jak II will be a lot pushing more polygons than Jak & Daxter. Unless they drastically cut the amount of background polygons, because the character models have been upgraded to 10-15,000 polygons each (that's as many as Dead or Alive 3).
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!