3rd April 2003, 9:10 PM
Quote:No point, really. Just saying that it's POSSIBLE (though unpracticle) that using polygons to emulate bump-mapping would be less of a strain on a machine than using Bump-Mapping
But any system that that was true for would have to be REALLY good at making polys and REALLY bad at doing effects on them... and that isn't the best way to make a system...
Oh, and yeah not many developers actually do much new, sure... Ubisoft did in Rayman 2 (Rayman 3 is of course very similar (but improved on from Rayman 2), but I can't think of any others that did to that extent... in Rocket, Sucker Punch used that great physics engine and added a lot of very unique puzzles and challenges that fit that game's design well, but overall it was a fairly standard Mario 64-style platformer... as for other games I can't say because the only 3d platformers I have are Rocket, Mario 64 and Sunshine, and Banjo-Tooie and DK64...