15th December 2005, 3:09 PM
hahaha
hey the pictures dont work, lemme upload them. They give a pretty good idea of the 'pre rendered in realtime' look of the models. Keep in mind that what this could possibly mean is that Revolution will be capable of displaying something totally different than 360 or PS3. It would be more like playing a game that looks like CGI in real time. But the question is, to what extent can this be done? On a grande scale, the idea is that the low-polygonal model is still there but has been 'shaped' to look like a rounded detailed image. So instead of adding more polygons to create complicated structures, you're simply molding the existing polygons in to specifric shapes by telling the polygon (and texturemap) what to look like at different angles. So by applying these two ideas, you end up with a model that has actual depth and structure far beyond what conventional 3-D graphics are can do, and you end up with something like these:
hey the pictures dont work, lemme upload them. They give a pretty good idea of the 'pre rendered in realtime' look of the models. Keep in mind that what this could possibly mean is that Revolution will be capable of displaying something totally different than 360 or PS3. It would be more like playing a game that looks like CGI in real time. But the question is, to what extent can this be done? On a grande scale, the idea is that the low-polygonal model is still there but has been 'shaped' to look like a rounded detailed image. So instead of adding more polygons to create complicated structures, you're simply molding the existing polygons in to specifric shapes by telling the polygon (and texturemap) what to look like at different angles. So by applying these two ideas, you end up with a model that has actual depth and structure far beyond what conventional 3-D graphics are can do, and you end up with something like these: