3rd April 2003, 6:09 PM
Quote:They added something that totally changed the complexity with which the game was played. In the end, Blinx, the real innovator, turned out to be a mere gimmick. They really could have given you lots of opportunities to use it properly had it been a really open ended and exploratory based gameplay, but alas.
The concept was innovative, which is more than you can say about any of those other games you listed.
Quote:No. The old man's face. Was similar to the Shenmue Passport disc (although, Shenmue also drew in a little bit of a background)
Can you find a picture?
Quote:Dur. Still nothing that polygons couldn't do.
You still don't get it, do you?
Quote:Although, IF it was on a machine which would process polygons to no end, and was horrible at doing textures (or multiple texture passes), such as an extreme version of the PS2, then it would be less taxing to do it with polygons than with texture maps
.... ah... what's your point?
Quote:You must have really hated the textures. The environments looked fantastic despite the textures, IMO.
Yes I hated them. They ruined everything!