3rd April 2003, 4:38 PM
Quote:Originally posted by OB1
Blinx is the only game you listed which actually did something pretty original, rather than the "let's take something from this game and add it to this game" formula that the guys at Naughty Dog, Insomniac, and even Sucker Punch like to use. But Blinx isn't that great of a game.
They added something that totally changed the complexity with which the game was played. In the end, Blinx, the real innovator, turned out to be a mere gimmick. They really could have given you lots of opportunities to use it properly had it been a really open ended and exploratory based gameplay, but alas. :(
Quote:You mean that Final Fantasy thing? Those textures were great!
No. The old man's face. :) Was similar to the Shenmue Passport disc (although, Shenmue also drew in a little bit of a background)
Quote:Haha, siwwy widdle Hudson. The reason why developers use bump-mapping is because it doesn't tax the engine as much as real polygons do. So they can create the illusion of a super-high poly count and have great textures.
Dur. Still nothing that polygons couldn't do.
Although, IF it was on a machine which would process polygons to no end, and was horrible at doing textures (or multiple texture passes), such as an extreme version of the PS2, then it would be less taxing to do it with polygons than with texture maps :p
Quote:[/b]It doesn't matter how big they are if they look so crappy because of piss-poor textures. [/B]
You must have really hated the textures. The environments looked fantastic despite the textures, IMO. :)
Oh well, it's good to actually see an arguement come to a conclusion without someone screaming "I GIVE UP! YOU WONT LISTEN!!!!!!!!!!!!!!!"
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!