3rd April 2003, 4:30 PM
Quote:I was referring to games such as R&C, Sly Cooper, Blinx etc. Games that were at least trying to do something other than the standard platformer elements that we had seen since M64.
Blinx is the only game you listed which actually did something pretty original, rather than the "let's take something from this game and add it to this game" formula that the guys at Naughty Dog, Insomniac, and even Sucker Punch like to use. But Blinx isn't that great of a game.
Quote:You don't remember the Old Man PS2 tech demo? It's basically a compare/contrast of textures vs. polygons. They both look about of equal quality (though, the PS2 one was ahead).
You mean that Final Fantasy thing? Those textures were great!
Quote:But doing things that could be done by adding more polygons.
Haha, siwwy widdle Hudson. The reason why developers use bump-mapping is because it doesn't tax the engine as much as real polygons do. So they can create the illusion of a super-high poly count and have great textures.
Quote:J&D's water effects were lacking, and Mario Sunshine's looked amazing, probably better than Wave Race.
Yes, and all of the other effects are very impressive, including the whole oil/water thing.
Quote:Im claiming that the size of J&D's environments negates the fact that it's textures are poor in comparison to PS2 games located in SMALLER environments.
It doesn't matter how big they are if they look so crappy because of piss-poor textures.