8th December 2005, 9:01 PM
(This post was last modified: 13th December 2005, 6:11 PM by EdenMaster.)
lazyfatbum Wrote:Nintendo's network is fully operational. We now have Animal Crossing Online and we can come visit eachother in full virtual worlds. It is everything I always wanted and in some cases, never knew that I wanted, and......
I DONT HAVE THE GAME FUCK
well, my DS is in Tampa anyway. So... i'll just wait till Christmas........
Oh, hey for us knobs who dont have the game yet would someone PLZ post their thoughts about the game? How does it compare to AC on GC, how is the game different, etc! HOW MANY TILE SLOTS ARE AVAILABLE!?
Well, let's see. First off, by "tile slots" I'm assuming you mean how many designs you can carry at once. The answer is 8, the same as Animal Crossing GC. The stylus helps in some menus, though really, I hardly ever use it. The game is designed to be fully functional with either the stylus or the buttons, and I find that in most circumstances, using the D-Pad and Buttons is easier than the stylus. With the notable exception of letter writing and other text-based activities, as well as item management. There, the sylues helps, so I find myself switching back and forth as is convenient.
The game is very similar to the original AC, almost down to the errands Tom Nook has you running when working in his store in the beginning. All the notable characters are back: Mayor Tortimer, Tom Nook, Blathers, Pelly, Phyllis, Pete the Mailman, Copper, Booker, Mabel, Sable, and, of course, K.K. Slider. Their roles (and personalities) are pretty much identical to what they were before, so there's some familiarity to them.
The game controls well, it doesn't look quite as good as the GC version, as you'll notice many jaggies. The GC version is much smoother, though all in all, no complaints in the visual department.
The village is no longer segmented into "acres", but is now one large open area to traverse. As you move away from trees or buildings, they fade into the distance, and vice versa. Villagers may spot you and come running to talk to you if they have something to say, and fish can traverse all the way up or down the river if they so please (and they have).
Fishing and bug-catching works basically the same. Flowers around the village will wilt in time and you must buy a watering can to water them to keep them healthy.
The new "Civic Center" basically combines the Fountain, Post Office, and Dump of the last game. You can find out about the status of the villages environment, change your town tune, mail letters and pay off your mortgage, or dump unwanted items in the trash bin.
Um...what else? Oh, so far as I can tell, the village no longer have any sort of dividers, besides the river. I can't speak for other villages, but mine (on GC) had a couple hills leading down to a lower level of sorts, which kind of seperated the village, that is now gone as well.
There is no more police station. You can find out about current events, check the lost-and-found, and deal with wireless communication with Cooper and Booker in the town gate. The museum is much more expansive now, with each exhibit spanning two rooms. There is also an observatory where you can find and create your own constellations, and in the basement there is a coffee bar which, admittedly, I am still trying to figure out the purpose of. (<i>Edit: Now I know. This is where K.K. Slider comes to play every Saturday.</i>)
Whew. Well, that's enough for now. If I think of more, I'll put it up later.
The Earthworker Race has ended. Everybody wins.