3rd April 2003, 4:03 PM
Quote:Come on... Rayman 2 wasn't Mario with cooridor levels! Um, you don't jump on people in that game, you shoot them with a Zelda-style lockon... I'd say that that's a big difference...
Ok so Rayman 2 is more original than most platformers, but it's still an evolution of the Mario 64 style.
Quote:And the waterpack is used a lot but it isn't part of Mario's body, so you can do stuff with it but it shouldn't count in a list of things Mario can do (the various jumps)...
That's ridiculous. Should Banjo-Kazooie's moves not be considered acrobatic because they're two beings rather than one?
Quote:Woah, man! The colors! Did you just see that!? *puff*
Quote:Though, it is Nintendo's fault that they refused to innovate, while many of their contemporaries were at least trying to to.
Haha, like who? Naughty Dog? They haven't had a single original idea since... well since never. This is Nintendo's second platformer, and Mario 128 is supposed to be the one that innovates. How many unoriginal platformers has Naughty Dog made? Five. And that's not even including the Mario Kart and DKR rip-off known as Crash Team Racing. And what about Insomniac? They've made around the same number of unoriginal games.
Quote:Textures are very important, but there are many other factors. One example where polygons makes up for lack of textures that I can think of would be the early PS2 "Old man" tech demo", when compared to the Passport Shenmue "Old man" (which, for all intents and purposes was a tech demo). While Shenmue's face lacked a lot of polygons, it made up for it with great textures. And while Sony's face lacked textures, it made up for it with a LOT of polygons.
What are you talking about?
Quote:Oh, and the reason Doom 3 looks good, despite pushing a minimal amount of polygons is the massive use of bump/poly mapping.... WHICH GIVES THE ILLUSION OF MORE POLYGONS
That falls under the texture category, dummy.
Quote:But yes, textures are more important than pollies. Particularly when combined with great effects. But they aren't the be all, end all determining factor in how good a game looks.,
Well of course not, but they are the most important part.
Quote:But once again, the quality of the textures isn't the best thing about J&D. The size of the qorld is truely gorgeous. My jaw just dropped everytime I ran out onto an area overlooking the rest of world. And coupled with the GORGEOUS animations, and a silky smooth 60fps (compared to Marios 30fps), it's easily better than Mario.
The world is bigger, and the framerate is smoother, but everything else is way below Mario Sunshine. Especially all of the other effects such as water. Just look at the water in J&D! Turok 1's water was even better looking. Seriously!
Quote:Of course not. And it also doesn't live up to the texture quality present in Tekken Tag. In fact, NONE OF THOSE GAMES DO! OMG! TEKKEN TAG IS THE BEST LOOKING GAME ON PS2!!!!!! Fancy that, perhaps the SIZE of the ENVIRONMENTS has something to do with the quality of textures!? NO WAY!!!
Uh... you kind of went off on a tangent there. That has nothing to do with what I just said.
Quote:FLUDD is far more annoying
How?? He talks for only a few seconds in the entire game, while Daxter talks for hours and won't shut up. He's the scrappy doo of video game sidekicks.
Quote:I believe he meant the fact that the water pack could speak.
Sure they could have left that out, but he only spoke for a few seconds so it's a non-issue.