7th December 2005, 11:41 AM
lazyfatbum Wrote:Which controller is the newbie going to learn or master first? Which controller offers a greater possibility of pick up and play? Which controller has more thought put in to it regarding the above?
And the question in the end...is it really so hard to learn that you needed to make a thread about it?
Quote:I completely agree that someone would realize that B is next to A. But if the message appears "Press X to grab, use B to throw, pick up health with Y" You will have to look at the controller to make sure you're pressing the correct buttons as opposed to feeling for them. As people have said here, once you are familiar with the controller it's easy. My argument is that getting familiar with the XBox controller is less intuitive and more frustrating because the button layout has no tactile difference.
I suppose that if you are learning that layout for the first time then you would have to look at it...but after that gentle learning curve (perhaps an hour or two for complete newbies) then it shouldn't be difficult at all (unless you are trying to memorize the layout in terms of colors).
Quote:It's funny that Miller brought up the DS. The button layout here has no tactile difference, just a color coded system like XBox. But let's keep in mind that in the design of this handheld, you are always looking at the screen and the controller simultaneously. As opposed to holding the controller out of sight (in the lap) while looking at the display.
What i mean by color coded system, is tht when playing an XBpx or 360 game, if it tells you to press X, the X appears on the screen in a blue bubble because the X on the controller is blue. This means that in the engineering of the controller Microsoft made the conscious decision to create a controller that you will need to LOOK AT to familiarize yourself with it. With Nintendo, they took a route in the engineering that would allow players to familiarize themselves with the controller through tactile feedback so that they can keep their eyes on the screen.
But it says 'X'. You know where 'X' is, the color is entirely irrelevant unless you choose to take into mind. I owned the Dreamcast and Xbox since their respective launches, combined I own around 50 games for them, and I couldn't even make a good guess on the layout with respect to their colors. You know why? Because they don't matter. I always thought they were there for aesthetic reasons and nothing more.
If a game refers to the 'A' button as the [insert color here] then that's a bad design on the developers part.
Quote:Now to Paco, not at any time did I make this thread with the idea of bashing the system. You have no idea how much I want PDZ and Kameo. :D All I wanted to do was complain about certain aspects of the system. Spending 500 dollars or more for a system that doesn't meet my standards for what I know from college or other study to be 'better' in design principals seems stupid to me, I also was disappointed by th graphical quality of the games which again, do not justify a 500 dollar purchase.
It was only a guess as to why you really made the thread, because, even after all this back and forth debating, I still can't make good sense out of how you managed to make this such a big deal.
I don't know, the fact that I was able to pick up an Xbox 360 controller and immediately follow the instructions on the screen leads me to believe it's not a bad design at all, and that you simply need to give a little more time.
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