6th December 2005, 11:47 AM
The black and white buttons are awful on the original xbox controller because of their tiny size and offset position... awful, it should have been a Sidewinder/Genesis 6-button/Saturn/N64-style six-button layout... and then they made the S and managed to make things even worse by putting those buttons in an utterly bizarre and even harder to use location! Great, Microsoft... and now they are shoulder buttons... hmm, that is absolutely zero improvement, I think...
As for the face buttons, it is true that usually buttons have some kind of physical indicator... like how six-button layouts often make the top row smaller, or there is a bump on one of the buttons, or the SNES and its indented top row buttons, the N64 and the smaller C-buttons, and of course the GC and its totally different shapes, etc...
As for the GC controller, I mix up X and Y sometimes... A and B are easy, but X and Y are both those bean-shaped ones...it's not intuitive that the one on the lower right is 'X' and the one in the center top position 'Y'... it's far better than if they were all the same size though. :)
As for the face buttons, it is true that usually buttons have some kind of physical indicator... like how six-button layouts often make the top row smaller, or there is a bump on one of the buttons, or the SNES and its indented top row buttons, the N64 and the smaller C-buttons, and of course the GC and its totally different shapes, etc...
As for the GC controller, I mix up X and Y sometimes... A and B are easy, but X and Y are both those bean-shaped ones...it's not intuitive that the one on the lower right is 'X' and the one in the center top position 'Y'... it's far better than if they were all the same size though. :)