3rd April 2003, 2:05 PM
Quote:FLUDD only talked for about five seconds in the entire game. And no the long jump was missing in Sunshine for some odd reason.
Yeah, I thought it was missing... too bad, it was very useful in SM64... and yes there is the jetpack but that's not a full replacement... but why was it missing in Banjo-Tooie? That didn't even have a replacement on that level... I think...
Quote:Hey it's not Nintendo's fault that everyone copied Mario 64 and refused to innovate.
That isn't true and you know it... some innovated (Rocket's use of very realistic physics (less innovation there but its something), Rayman 2 with its 3d-cooridor style play...
Quote:WTF? That didn't even make any sense!
He's saying that moves that use the jetpack (water spinning, etc) don't count as acrobatic... and has a point...
Quote:Yes it is! It doesn't matter if your game runs at even 60 billion pps; if the textures are ugly than the game looks ugly! Textures are more important than poly count. Take Doom 3 for instance. The game pushes far less ploygons per second than Rogue Leader, but it's textures and lighting are so fanastic that you can't even tell.
I'd say both are important, but when going for the best graphical look to the viewer you can definitely get away with lower poly counts and have your game look better than a high poly one with good textures...