7th October 2005, 3:05 PM
I understand the digital click is a seperate signal, but that's irrelevent when you need to press all the way past the analog to get to it.
In the end, it's exactly the same as just assigning the maximum pressure of a normal trigger to be the target function. Yes, they can do that. One can easily design a small app that sets it so that if the mouse is moved above a certain speed, the buttons all turn pink and the arrow turns into a bunny that eats the buttons, doing so automatically without being tied to the mouse's speed any longer. It doesn't matter if it's a seperate function inside the controller. The program can do anything it wants with any input data. That analog stick can move Mario left until you press past the halfway mark, at which point it makes Mario jump directly up into the air. So yes, your Metroid Prime example COULD be done on a dreamcast controller. You could press all the way down to target, then release a little, then press all the way down again to switch targets. It would be an easy enough program to set up. In fact, the code would look pretty much the same only instead of using the digital click signal as the key, all instances of that would just be replaced with analog trigger pressed to maximum. It's just that easy! Call now!
But as I said, the tactile feedback is the main thing. It takes just a bit of extra force to do a digital click, and that prevents all sorts of accidentle mode switching that would happen with a normal analog trigger.
In the end, it's exactly the same as just assigning the maximum pressure of a normal trigger to be the target function. Yes, they can do that. One can easily design a small app that sets it so that if the mouse is moved above a certain speed, the buttons all turn pink and the arrow turns into a bunny that eats the buttons, doing so automatically without being tied to the mouse's speed any longer. It doesn't matter if it's a seperate function inside the controller. The program can do anything it wants with any input data. That analog stick can move Mario left until you press past the halfway mark, at which point it makes Mario jump directly up into the air. So yes, your Metroid Prime example COULD be done on a dreamcast controller. You could press all the way down to target, then release a little, then press all the way down again to switch targets. It would be an easy enough program to set up. In fact, the code would look pretty much the same only instead of using the digital click signal as the key, all instances of that would just be replaced with analog trigger pressed to maximum. It's just that easy! Call now!
But as I said, the tactile feedback is the main thing. It takes just a bit of extra force to do a digital click, and that prevents all sorts of accidentle mode switching that would happen with a normal analog trigger.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)