7th October 2005, 8:31 AM
ABF/ Mischief Makers is the side scroller with 3-D graphics, yes? or am I thinking of a different game?
DJ/ it's not just a tactile feedback, the click on the triggers of the GC have a seperate signal not affiliated with the anal 'pulling' of the triggers. Basically, it's two more buttons. Try holding down R in Metroid Prime and click it. You lock on to an enemy, now let go slightly so that the 'button' is no longer pressed, and click it again. You'll switch targets. Try this too, while looking at something that can be locked on to, press R without clicking. You wont lock on but you'll be 'locked' in that direction, which is useful when being chased or attacked by multiple enemies where you dont want the 'camera' to go nuts trying to follow them around.
Basically, the GC controller has 21 inputs if you count the Camera Stick, Control Stick and D-Pad as seperate directions, which many games take advantage of. But most end up using the two sticks for movement or camera, so you cant really count them as seperate directions in those cases.
DJ/ it's not just a tactile feedback, the click on the triggers of the GC have a seperate signal not affiliated with the anal 'pulling' of the triggers. Basically, it's two more buttons. Try holding down R in Metroid Prime and click it. You lock on to an enemy, now let go slightly so that the 'button' is no longer pressed, and click it again. You'll switch targets. Try this too, while looking at something that can be locked on to, press R without clicking. You wont lock on but you'll be 'locked' in that direction, which is useful when being chased or attacked by multiple enemies where you dont want the 'camera' to go nuts trying to follow them around.
Basically, the GC controller has 21 inputs if you count the Camera Stick, Control Stick and D-Pad as seperate directions, which many games take advantage of. But most end up using the two sticks for movement or camera, so you cant really count them as seperate directions in those cases.