6th October 2005, 9:38 PM
Wow, I got over the GCN controller a long time ago. The analog triggers do give you a lot of tactile feedback so you know when you have "bottomed out", but other than that it's the exact same function as any analog trigger. Note I said function, not design. However, tactile feedback is important.
As for the button layout... That's a 6 button layout that's missing the upper left and upper right buttons. You realize that right? Oh sure, you can use the argument that it forces innovative use of the buttons, but I never once saw that in action.
And the Z button... No matter what defense you use, that button is badly placed. It is too hard to press, and there is no excuse for that.
As for the button layout... That's a 6 button layout that's missing the upper left and upper right buttons. You realize that right? Oh sure, you can use the argument that it forces innovative use of the buttons, but I never once saw that in action.
And the Z button... No matter what defense you use, that button is badly placed. It is too hard to press, and there is no excuse for that.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)