1st October 2005, 6:49 PM
I'm sure I said it before in the post, but for the record, I do prefer being able to see the enemies, like in SMRPG and CT, over random encounters like in the FF games and various other RPGs, but it doesn't really have that big an effect on the worth of the game. As for the puzzle factor, it works well in RPGs, but I find it more crucial in adventure games like Zelda. That's what I love about adventure games: plenty of room for story and top notch gameplay. The advantage of RPGs is that you have control over more characters. In the Zelda games, you just control Link. (Except at a few parts, like in Wind Waker, where you control Medli or Makar.) In Kingdom Hearts, you only control Sora while the CPU controls Donald, Goofy, and any other allies you may acquire along the way. Perhaps an adventure game where you switch scenarios and use a different character in each scenario would be ideal. I just like having different characters with different personalities and development, as well as different skills. Adds depth to both gameplay and storyline.