20th September 2005, 7:32 PM
A Black Falcon Wrote:Multiply this by hundreds and you begin to see the scope of the problem... and that's ignoring the high frusteration factor of 'oh no not ANOTHER battle while I'm just trying to walk across the stupid screen'... 'where's the ToS enemy-freezer (the fire thing you use in dungeons) when you need it'... etc. I know, the first time through you have to fight most of the enemies because either you're forced along a linear path and have to anyway or you need to to be strong enough or they give you items you need (like the save-circle unlockers in Tos)... but still, it's a lot less annoying when you can actually see them coming.
Several hundred? What the hell RPGs are you playing that it causes "several hundred" random encounters to go from point A to point B? In FFIV, the walk from Mysidia to Mt. Ordeals offers me, at most, 6 or 7 battles. In FFX, I can stroll across the Calm Lands or Thunder Plains and get attacked 7 or 8 times. You're trying to make it sound like they're bad for backtracking, which I will grant you can be annoying (I've equipped No Encounters armor before, don't get me wrong), but during the main game you need to fight them anyhow. Usually, the number is balanced enough that the number of battles you have is enough to take on bosses throughout the game without having to walk around in circles to boost your level, unless you wish to make it a tad easier. If you leave fighting to choice then the balance is disturbed and you may have to backtrack and fight to make up for the ones you passed up earlier.
If you're referring to going back to an old dungeon for a chest or side-mission, then I can understand your annoyance (somewhat), but if you're referring to "several hundred" battles, I can only assume you're referring to an entire games worth of battles. In which case, what's the difference if you walk up to them or if they come to you automatically? Really, what?
The Earthworker Race has ended. Everybody wins.