18th September 2005, 10:55 PM
Chrono Trigger, Tales of Symphonia, Paper Mario, virtually any PC RPG made since 1988 or so, etc, etc, etc... no, you are absolutely wrong if you actually believe that. There is no game made better by not letting you see the enemies before you fight them (that uses anything resembling a normal game design)...
A few games did some things, like Golden Sun suspending the random battles during puzzles (very welcome), but random battles... ick. I guess if the game is really good and you enjoy the combat system you can ignore it for a while, but even in those cases (like Golden Sun or Skies of Arcadia) I have no doubt whatsoever that had the enemies been visible it'd have improved the game a bit.
A few games did some things, like Golden Sun suspending the random battles during puzzles (very welcome), but random battles... ick. I guess if the game is really good and you enjoy the combat system you can ignore it for a while, but even in those cases (like Golden Sun or Skies of Arcadia) I have no doubt whatsoever that had the enemies been visible it'd have improved the game a bit.