17th September 2005, 7:31 PM
How so? Maybe I'm not getting it as I don't play football games, but isn't that the whole idea of the save system? The ability to do things the way you wanted to in case you failed? I mean, when they want you to actually have to do a whole part in one go or keep track of ALL failures, they design the game to do that. They did it in Zelda 2 and LTTP, which recorded both your deaths and your saves as the same thing. If they want to force you to go through a huge challenge in one go, they simply deprive you of save points for a while. Heck, there's that Steel Battallion game for XBox that actually deletes your save file if you die. Animal Crossing actually yells at you if you "reset", pretty much telling you it's fine in other games but don't do it in THAT one, and so no, I don't reset in Animal Crossing no matter how many things I manage to screw up.
I'm pretty sure the designers fully intended us to do this, or they wouldn't let us.
So then, did you truly play the game so that, if you died, you would delete the old file and just start a new game to complete the challenge? If that is the case, impressive, but a little frustrating. I find it hard to see how that's exactly proving too much except your will to do things over and over again.
I'm pretty sure the designers fully intended us to do this, or they wouldn't let us.
So then, did you truly play the game so that, if you died, you would delete the old file and just start a new game to complete the challenge? If that is the case, impressive, but a little frustrating. I find it hard to see how that's exactly proving too much except your will to do things over and over again.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)