14th September 2005, 4:16 PM
When I first played: yeah, I first played it more recently... emulation first, really, then the GBA version a year or so ago (never got around to finishing it). LA I've had for a long time of course, and OoT and MM I've also had for longer than LttP (and Oracles too... not sure about WW, though. Maybe, maybe not.). Of course, I'd seen many pictures of the game -- I read Nintendo Power for years! -- but hadn't played it.
By 'cliche story' I meant the basic concept: "save the princesses". Really, could it possibly get much more cliche (and tiresome) than that? They didn't even bother to make them look different, really... yes, the conversation (not new of course since RPGs had been doing that for a long time, but new to the series) and dark world and stuff are nice, but the basic idea? Not exactly innovative by any stretch of the imagination...
Yeah, if you can actually interpret that cryptic sentence... and that doesn't help you with the 'where'. I missed the spell you needed to open the dark world swamp dungeon, so I had absolutely no idea where to go or what to do... wandered around for quite some time. It was obvious I needed SOMETHING, but what? Who knows... I'd still be stuck there if not for FAQs, that's for certain. I'd NEVER have thought of looking on top of some random mountain near a dungeon I'd beaten a long time ago...
As I said, they later realized this, and changed it for the later titles, thankfully... OoT has a dungeon structure closer to LA's than LttP's. WW is the same, if you ignore the fact that you almost never die. MM's are more linear, I felt, but certainly aren't close to LttP's structure... and like WW you don't die very often anyhow. The main problem is the clock.
By 'cliche story' I meant the basic concept: "save the princesses". Really, could it possibly get much more cliche (and tiresome) than that? They didn't even bother to make them look different, really... yes, the conversation (not new of course since RPGs had been doing that for a long time, but new to the series) and dark world and stuff are nice, but the basic idea? Not exactly innovative by any stretch of the imagination...
Quote:You made the point about some puzzles being nearly impossible to solve, but there was always an NPC who had a vital clue to continue your quest.
Yeah, if you can actually interpret that cryptic sentence... and that doesn't help you with the 'where'. I missed the spell you needed to open the dark world swamp dungeon, so I had absolutely no idea where to go or what to do... wandered around for quite some time. It was obvious I needed SOMETHING, but what? Who knows... I'd still be stuck there if not for FAQs, that's for certain. I'd NEVER have thought of looking on top of some random mountain near a dungeon I'd beaten a long time ago...
Quote:I will give you that it could be frustrating when you had to fight through an entire dungeon to get to a boss, but that is one of the few problems I had with the game.
As I said, they later realized this, and changed it for the later titles, thankfully... OoT has a dungeon structure closer to LA's than LttP's. WW is the same, if you ignore the fact that you almost never die. MM's are more linear, I felt, but certainly aren't close to LttP's structure... and like WW you don't die very often anyhow. The main problem is the clock.