12th September 2005, 4:45 PM
it's called knowing your audience. :D
All right, it's prediction time.
Mario 128:
We all know the interviews and rumors. "Mario will have a friend that is not Luigi or Yoshi", "It will be very different from other Mario games." yadda yadda yadda. I say Mario 128 is going to be heavy on multiplayer and co-op. I think the visual style is going to be unlike past 3-D Mario games. It will still be cartoony, but leaning more towards a Pixar movie style of cartoony. The 'sets' will look very real, grass will look like grass, trees will look like trees, but the enemies, props and Mario will retain all their oddball goofeyness. We saw this some-what in SMS and I think it's going to be taken alot further.
Super Smash Bros:
.....1200 characters. It will still be 2-D but there will be 3-D gameplay at points in the one player. In Vs whether it's 2 or 4 players, I think some stages will allow for 3-D gameplay. I also think the stages will branch out like in other fighting games. Like, you're fighting on top of Mecha Bowser's head and shoulders as he's walking. Depending on what part of his head you hit you'll change his direction. You could head for the oceann or go towards Peach's castle. Those areas in turn unlocking other branches. I can also see some power ups and meters that put you in new modes of play, like getting Link's Iron Boots so you become really slow and you cant jump but it's nearly impossible to knock you out of the ring. Lastly I can see a combo system with finishers that cause a slow motion effect during the fight. Which is another things i'd like to see as an item: Combat Boosts :D
Zelda:
..........no idea. The rumors of a first person Zelda have been around for almost a decade. The only thing we know is that "Twilight Princess will be the last time we use the OoT gameplay engine"
All right, it's prediction time.
Mario 128:
We all know the interviews and rumors. "Mario will have a friend that is not Luigi or Yoshi", "It will be very different from other Mario games." yadda yadda yadda. I say Mario 128 is going to be heavy on multiplayer and co-op. I think the visual style is going to be unlike past 3-D Mario games. It will still be cartoony, but leaning more towards a Pixar movie style of cartoony. The 'sets' will look very real, grass will look like grass, trees will look like trees, but the enemies, props and Mario will retain all their oddball goofeyness. We saw this some-what in SMS and I think it's going to be taken alot further.
Super Smash Bros:
.....1200 characters. It will still be 2-D but there will be 3-D gameplay at points in the one player. In Vs whether it's 2 or 4 players, I think some stages will allow for 3-D gameplay. I also think the stages will branch out like in other fighting games. Like, you're fighting on top of Mecha Bowser's head and shoulders as he's walking. Depending on what part of his head you hit you'll change his direction. You could head for the oceann or go towards Peach's castle. Those areas in turn unlocking other branches. I can also see some power ups and meters that put you in new modes of play, like getting Link's Iron Boots so you become really slow and you cant jump but it's nearly impossible to knock you out of the ring. Lastly I can see a combo system with finishers that cause a slow motion effect during the fight. Which is another things i'd like to see as an item: Combat Boosts :D
Zelda:
..........no idea. The rumors of a first person Zelda have been around for almost a decade. The only thing we know is that "Twilight Princess will be the last time we use the OoT gameplay engine"