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    Tendo City Tendo City: Metropolitan District Tendo City Sonic Riders

     
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    Sonic Riders
    A Black Falcon
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    #1
    7th September 2005, 9:41 PM
    IGN:
    Quote:Sonic Goes eXtreme
    New multiplatform racing title to feature all your favorite characters.
    by IGN Staff

    September 7, 2005 - Just as we were starting to think that Shadow had taken over the Sonic franchise for the remainder of 2005, Sega makes the surprise announcement of an all-new racing game featuring Sonic and friends. The latest issue of Famitsu reveals that Sonic Riders is being developed by Sonic Team for a Winter Japanese release on the Xbox, PS2 and GameCube this winter. Serving as producer is Yuda Koshi, a veteran of Sonic development who's also worked on Puyo Puyo and Space Channel 5.

    In Sonic Riders, Dr. Robotnik has set up a speed challenge, and all the Sonic characters, including Sonic the Hedgehog, Knuckles the Echidna, Storm the Albatross, Jet the Hawk, Miles "Tails" Prower and Web the Swallow, have decided to compete. To the victor goes a Chaos Emerald.

    Unlike the classic Sega Saturn racer Sonic R (now appearing as a game in Sonic Gems Collection), Sonic Riders promises an "eXtreme" experience. Yes, Sega is actually using this buzz word that we thought had died two years ago to promote the game. Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents.

    Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you. By riding your rival racers' turbulence, you get a burst of speed and can even make your board leap into the air (sometimes finding shortcuts in the course). Your air supply remains fixed when riding turbulence, making this a tactic that you'll want to employ as you play the game. Turbulence isn't all good, though, as players can generate irregularities in their turbulence, knocking those who are along for a free ride out of the course.

    Sega is planning a whole lot of gameplay for Sonic Riders. Expect numerous tracks, including such Sonic fare as Splash Canyon, Egg Factory, Green Cave and Sandy Ruin. The game will offer a number of different modes, including two and four player split screen.

    Sega of Japan will be holding a press conference in Tokyo on Friday to show off some of its upcoming plans for the Sonic series, and we expect Sonic Riders to make an appearance there, followed by a showing at the Tokyo Game Show. Sonic fans, stay tuned for much more to come.

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    http://www.n-philes.com/games/GCN/GCN_so...iders1.jpg
    http://www.n-philes.com/games/GCN/GCN_so...iders2.jpg
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    Messages In This Thread
    Sonic Riders - by A Black Falcon - 7th September 2005, 9:41 PM
    Sonic Riders - by lazyfatbum - 8th September 2005, 8:41 AM
    Sonic Riders - by Great Rumbler - 8th September 2005, 11:03 AM
    Sonic Riders - by A Black Falcon - 8th September 2005, 11:34 AM
    Sonic Riders - by Great Rumbler - 8th September 2005, 4:14 PM
    Sonic Riders - by A Black Falcon - 8th September 2005, 5:47 PM
    Sonic Riders - by Great Rumbler - 8th September 2005, 6:29 PM
    Sonic Riders - by A Black Falcon - 8th September 2005, 6:50 PM
    Sonic Riders - by Smoke - 8th September 2005, 7:53 PM
    Sonic Riders - by Laser Link - 10th September 2005, 2:47 PM
    Sonic Riders - by A Black Falcon - 10th September 2005, 3:55 PM
    Sonic Riders - by Geno - 11th September 2005, 8:13 AM
    Sonic Riders - by Great Rumbler - 11th September 2005, 11:16 AM
    Sonic Riders - by A Black Falcon - 11th September 2005, 11:40 AM
    Sonic Riders - by -iLluSiON- - 11th September 2005, 7:51 PM
    Sonic Riders - by A Black Falcon - 11th September 2005, 9:01 PM
    Sonic Riders - by Geno - 15th September 2005, 7:29 PM
    Sonic Riders - by A Black Falcon - 15th September 2005, 7:51 PM
    Sonic Riders - by Geno - 16th September 2005, 5:23 AM

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