7th September 2005, 8:37 AM
The hint stones are a bit much.
And yes, what's wrong with being stuck in a game completely stumped as to how to progress? That's part of the fun! Yes, if the puzzle is so hard that the only way to solve it is in retrospect, and you have to "force" it by doing random stuff until something happens, then it's too tough, or just not very clever sometimes.
However, LA had about the perfect level of puzzle difficulty. I remember being stuck for days in the Face Shrine, and sure I got frustrated, but the puzzle WAS logical there and when I finally figured it all out, it was great! I also managed to get really stumped in the eagle tower and the flame dungeon, both found on the mountain.
However, as I already played LA, the extra hints really do nothing for me, so the DX version is the one I stick with. However, I will note that some sort of "easy" and "hard puzzle difficulty selection would have been welcome.
And yes, what's wrong with being stuck in a game completely stumped as to how to progress? That's part of the fun! Yes, if the puzzle is so hard that the only way to solve it is in retrospect, and you have to "force" it by doing random stuff until something happens, then it's too tough, or just not very clever sometimes.
However, LA had about the perfect level of puzzle difficulty. I remember being stuck for days in the Face Shrine, and sure I got frustrated, but the puzzle WAS logical there and when I finally figured it all out, it was great! I also managed to get really stumped in the eagle tower and the flame dungeon, both found on the mountain.
However, as I already played LA, the extra hints really do nothing for me, so the DX version is the one I stick with. However, I will note that some sort of "easy" and "hard puzzle difficulty selection would have been welcome.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)