7th September 2005, 8:08 AM
Quote:The armos statues in the DX version DO all look the same. However, if you play the ORIGINAL version on a GBC then you can cheat because the enemy armos are on a different sprite layer than the plain statue armos. So, no they didn't make that easier. In fact, I took off to southern face shrine just to make sure, and while the game is colorized, they actually designed all the colorization themselves, so all the armos statues are the same stony grey. No way to tell even in DX, so just hold out your shield whenever you are near one...
I know, of course that's what they'd do... they added more hints, but I don't think they made the actual puzzles or enemies easier.
Quote:I've checked it all out, the only place the game was made easier is in the hint statues. In the original, there are less statues and they all give the same cryptic hint. In DX, there are a few more and some of them give new hints, not at all in cryptic fasion. You can at least avoid those, but yes that will make the game easier to people playing for the first time, because it's those people who won't know which slabs to avoid...
It was a hard game the first time. I died a lot and got stuck frequently... and the hints (the cryptic stones were a help for the one puzzle in the dungeon they referenced -- sometimes...) from calling on the phone helped some, but still, it was tough... they probably made it easier because getting stuck that much isn't as accepted now... of course, I don't like games that are utterly cryptic and expect you to randomly wander around some large area to figure out where to go, or have random hidden doors you have to find to progress, or whatnot. But there is a point where you make it too linear... and I think that original LA did it right -- quite hard but not impossible -- while DX eased up a bit too much.