6th September 2005, 10:16 AM
Depends... Can you think of some great unique abilities? If so, I'll consider it. However, from playing Four Swords Adventures (which is more important to the Zelda overall storyline than I had previously thought), I can say that it seems that the gerudo are actually just a race of humans, just like the hylians seem to be. They just have tanned skin and those weird hooked noses. I mean, it's not WEIRD, stop it! I am not a racist! They aren't even real! They are make believe like elves and midgets!
Anyway, the idea of size categories is interesting, but I was thinking more along the lines of their unique abilities. Also, let me say that unlike single player games, in a massive online game, if there's a category that isn't very useful, then it won't ever be used, due to the fact that other players will SCREW you. So, all classes need to be very balanced.
So, what I'm thinking is something like this. For hylians, we have swordsmen, archers, and something magical. The names I'm using are simple and to the point, which is standard in the Zelda world actually. No need to come up with "elite bow guard", "Longcaster" or anything fancy like that in the Zelda universe, and I for one intend on maintaining that style. I haven't thought out that last one, but the other two are more fleshed out. They are both pretty obvious, but more to the point, they would have specific abilities. Archers would have a lot of special arrows, think green arrow, or maybe just Zelda arrows. Freezing arrows, flaming arrows, arrows to stun the enemy, a tracking arrow, and I think they should get hookshot use. Those arrows would be needed for a lot of things. Some enemies need to be frozen, and some puzzles need ice bridges. Swordsmen are pretty much the main slicy guys. Just like in Wind Waker, expect to be able to slice weak points in armor, dance around the enemy, and even cut away armor and weaponry. Also, the ability to pick up any dropped weapon and use it. These guys will play the role of brute force when it comes to puzzle solving. I think there will be things like ropes to cut and so on... Again, the puzzles are the hardest part of this...
For gorons, I was thinking of some rather odd roles for an odd species.
For example, a magic class that uses drums for pretty much everything. "Drummers", actually, and their chief role would be that of "buffer", as well as a perhaps overly large number of music related puzzles. Oh and, yes a lot of dungeons will likely have multiple possible paths of completion... The main warrior class will likely be that of boxer, for obvious reasons. The main projectile class will likely be, well not really projectile, but the "roller", because that was just plain fun in MM, with some obvious puzzle related stuff there. The roller is one that'll be tough to give a variety of abilities to...
So what do you think of this? As you can see, it's sort of cobbled together so far... Again, all of this would be pretty easy to "de-copyright", if needed.
Anyway, the idea of size categories is interesting, but I was thinking more along the lines of their unique abilities. Also, let me say that unlike single player games, in a massive online game, if there's a category that isn't very useful, then it won't ever be used, due to the fact that other players will SCREW you. So, all classes need to be very balanced.
So, what I'm thinking is something like this. For hylians, we have swordsmen, archers, and something magical. The names I'm using are simple and to the point, which is standard in the Zelda world actually. No need to come up with "elite bow guard", "Longcaster" or anything fancy like that in the Zelda universe, and I for one intend on maintaining that style. I haven't thought out that last one, but the other two are more fleshed out. They are both pretty obvious, but more to the point, they would have specific abilities. Archers would have a lot of special arrows, think green arrow, or maybe just Zelda arrows. Freezing arrows, flaming arrows, arrows to stun the enemy, a tracking arrow, and I think they should get hookshot use. Those arrows would be needed for a lot of things. Some enemies need to be frozen, and some puzzles need ice bridges. Swordsmen are pretty much the main slicy guys. Just like in Wind Waker, expect to be able to slice weak points in armor, dance around the enemy, and even cut away armor and weaponry. Also, the ability to pick up any dropped weapon and use it. These guys will play the role of brute force when it comes to puzzle solving. I think there will be things like ropes to cut and so on... Again, the puzzles are the hardest part of this...
For gorons, I was thinking of some rather odd roles for an odd species.
For example, a magic class that uses drums for pretty much everything. "Drummers", actually, and their chief role would be that of "buffer", as well as a perhaps overly large number of music related puzzles. Oh and, yes a lot of dungeons will likely have multiple possible paths of completion... The main warrior class will likely be that of boxer, for obvious reasons. The main projectile class will likely be, well not really projectile, but the "roller", because that was just plain fun in MM, with some obvious puzzle related stuff there. The roller is one that'll be tough to give a variety of abilities to...
So what do you think of this? As you can see, it's sort of cobbled together so far... Again, all of this would be pretty easy to "de-copyright", if needed.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)