5th September 2005, 10:25 AM
Same here. The screen warp is really just a cute bug in the game, and I never really turned it into a challenge.
Here's one thing to consider. The egg may be in the main map, but what if it's seperated by a room of solid wall? How exactly do you screen warp when you can't even touch the edge?
Anyway, as some may know, the DX version fixed the screen warp glitch.
There's still one fun glitch, the "you can't progress in the game" glitch in the waterfall dungeon (or whatever that one was called). It's the one where there are all those glowing tiles you have to touch in order to get a key, only they are all in the water. So, you can't get to some of the tiles unless you swim. Or, that's how it's supposed to work. Using clever use of the feather and the pegasus boots and a lot of good spacing and "veering", you can actually do it early, get that key, and use it in a place you weren't supposed to, locking out access to things you need to beat that dungeon FOREVER. The simple way to fix that glitch would just be to program the tiles to not even function until you get the flippers. Sure it would kill the illusion that the world is truly "there" just a tad in that one instance, but it would keep people from screwing themselves over.
Here's one thing to consider. The egg may be in the main map, but what if it's seperated by a room of solid wall? How exactly do you screen warp when you can't even touch the edge?
Anyway, as some may know, the DX version fixed the screen warp glitch.
There's still one fun glitch, the "you can't progress in the game" glitch in the waterfall dungeon (or whatever that one was called). It's the one where there are all those glowing tiles you have to touch in order to get a key, only they are all in the water. So, you can't get to some of the tiles unless you swim. Or, that's how it's supposed to work. Using clever use of the feather and the pegasus boots and a lot of good spacing and "veering", you can actually do it early, get that key, and use it in a place you weren't supposed to, locking out access to things you need to beat that dungeon FOREVER. The simple way to fix that glitch would just be to program the tiles to not even function until you get the flippers. Sure it would kill the illusion that the world is truly "there" just a tad in that one instance, but it would keep people from screwing themselves over.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)