4th September 2005, 11:04 PM
Ah the social experience.
You know, a real time adventure massively online game would be pretty fun if they did it right. I've thought of this before, and I'd like to think I've got a pretty good idea going as to how to pull it off, but I keep stumbling when it comes to the puzzles... I'm trying to think of a way for the puzzles to work when you are dealing with dungeons littered with players.
So far the solutions I keep coming up with revolve around fixed numbers of players who all go in with the same goal (4 swords style only with possibly more than that), only that requires instanced dungeons.
I'm trying to come up with some breakthrough here, but until then, no one go ripping the idea off. :D But no, seriously, if I even think that one of you has been humoring the idea of stealing this idea, I will find you... and I will end you...
You know, a real time adventure massively online game would be pretty fun if they did it right. I've thought of this before, and I'd like to think I've got a pretty good idea going as to how to pull it off, but I keep stumbling when it comes to the puzzles... I'm trying to think of a way for the puzzles to work when you are dealing with dungeons littered with players.
So far the solutions I keep coming up with revolve around fixed numbers of players who all go in with the same goal (4 swords style only with possibly more than that), only that requires instanced dungeons.
I'm trying to come up with some breakthrough here, but until then, no one go ripping the idea off. :D But no, seriously, if I even think that one of you has been humoring the idea of stealing this idea, I will find you... and I will end you...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)