26th August 2005, 9:00 PM
Quote:a lot of people who won't play console FPS because it doesn't have a mouse.
They're right, 99% of the time. :)
Quote:This would be awesome, but do you think the learning curve might be too much for the "hardcore" casual gamers? You know, the people who talk all about video games and play a few all the time, but really have no idea what is going on outside of those 2 or 3 games and ignore every other new idea?
If that's all it is, it's not really a new idea though... there has been force feedback (that's when a joystick/wheel 'fights' against you so when your plane is in a dive it's harder to push the stick up, for instance -- rumble is force feedback's not-very-useful little sibling...), there have been tilt controllers (Kirby Tilt n Tumble, WarioWare Twisted, Yoshi twist whatever for GBA, the MS Tilt Controller for PC (handlebar-shaped so it was perfect for motorcycle games... it wasn't force feedback, but it was tilt-controlled.)... this is just kind of a mix of old ideas. I'm hoping there is more to it than just that...