25th August 2005, 4:43 AM
Let's see...
The controller basically can force varying degrees of 'weight' in any direction... and you need to tilt in a direction to cause something to move... hmm, no, I cant see any uses at all.
Except for these
Racing - a realistic steering wheel that gives you the real feeling of enertia and tacticle feedback of the road or off-road... or collisions!
Fighting - tilt to move the upper body, dodge attacks, weight changes dpending on fighting style or if you're holding an on abject (axe, club, opponent etc). Imagine how the weight of the controller would change in a grapple fighter like wrestling games
Puzzle - Imagine a version of tetris where the blocks have individual weight or some blocks cause the controller to go zaney and you have to keep it as straight as possible
RPG - Tilt in sync with the gryscopic nature of the controller to charge and unleash powerful magic
Adventure - Use the tilting nature of the controller to control your sword or sheild!
Flying - Tilt in full 3-D movement, factors such as speed, angle of flight and mass of ship are all felt through the controller
Survival Horror - Imagine getting grabbed by a monster, it shakes your character left and right violently, and your controller shifts left and right, litteraly pulling you with it. Imagine being able to walk down a hallway with the control stick and aim your gun with the c-stick or trackball and look around by tilting all at the same time and in full analog!
Shooter - Tilt to aim: Small gun, easy to aim. Large gun, more resistant while aiming. Feel the massive recoil of automatics and try to keep your sights on the enemy
Platformer - Tilt to move the camera in full 3-D, nothing really special but it has never been with such freedom. But imagine this: feel every jump, slide and crash but also every gust of wind, water current and momentum of enertia all invisible on the screen but felt through the controller!
FISHING! - The most realistic fishing experience EVER. :D But what about Golf? in fact all sports games will benefit from this technology. And imagine playing a game like Super Monkey Ball with a controller like this. Imagine playing Mario Kart on Revolution where you actually feel like you're driving a heavy kart down speedways and around hair-pin turns. The areas this controller can be used are limited only by the developers imaginations.
The controller basically can force varying degrees of 'weight' in any direction... and you need to tilt in a direction to cause something to move... hmm, no, I cant see any uses at all.
Except for these
Racing - a realistic steering wheel that gives you the real feeling of enertia and tacticle feedback of the road or off-road... or collisions!
Fighting - tilt to move the upper body, dodge attacks, weight changes dpending on fighting style or if you're holding an on abject (axe, club, opponent etc). Imagine how the weight of the controller would change in a grapple fighter like wrestling games
Puzzle - Imagine a version of tetris where the blocks have individual weight or some blocks cause the controller to go zaney and you have to keep it as straight as possible
RPG - Tilt in sync with the gryscopic nature of the controller to charge and unleash powerful magic
Adventure - Use the tilting nature of the controller to control your sword or sheild!
Flying - Tilt in full 3-D movement, factors such as speed, angle of flight and mass of ship are all felt through the controller
Survival Horror - Imagine getting grabbed by a monster, it shakes your character left and right violently, and your controller shifts left and right, litteraly pulling you with it. Imagine being able to walk down a hallway with the control stick and aim your gun with the c-stick or trackball and look around by tilting all at the same time and in full analog!
Shooter - Tilt to aim: Small gun, easy to aim. Large gun, more resistant while aiming. Feel the massive recoil of automatics and try to keep your sights on the enemy
Platformer - Tilt to move the camera in full 3-D, nothing really special but it has never been with such freedom. But imagine this: feel every jump, slide and crash but also every gust of wind, water current and momentum of enertia all invisible on the screen but felt through the controller!
FISHING! - The most realistic fishing experience EVER. :D But what about Golf? in fact all sports games will benefit from this technology. And imagine playing a game like Super Monkey Ball with a controller like this. Imagine playing Mario Kart on Revolution where you actually feel like you're driving a heavy kart down speedways and around hair-pin turns. The areas this controller can be used are limited only by the developers imaginations.