18th August 2005, 7:29 PM
Well, I'm just operating from my own game design experience and the fact that we know that MS told developers to assume no hard drive. I don't know the API for either Xbox, so I can't say for definite either way, just to make educated guesses. Now it really is just as likely to be able to save on HDD as it is to not. It really depends on how the API handles that.
For instance, it could be that the developer simply has to make a single write to memory call and the API handles the business of figuring out where its saved. Another case would be that the API doesn't do this for the developer and the developer would then have to specify where they're writing to, and let's face it, developers are lazy, if they don't have to do it they most likely won't.
Also, the problem with all the speculating and edjumicated guessing I'm doing, I don't know in what context MS told the developers to assume no HDD. It could've been they meant from a design standpoint, like, don't design something that hinges on the HDD.
So, it really could be either way. I'm just leaning a little toward the needing a memory card as my guess.
For instance, it could be that the developer simply has to make a single write to memory call and the API handles the business of figuring out where its saved. Another case would be that the API doesn't do this for the developer and the developer would then have to specify where they're writing to, and let's face it, developers are lazy, if they don't have to do it they most likely won't.
Also, the problem with all the speculating and edjumicated guessing I'm doing, I don't know in what context MS told the developers to assume no HDD. It could've been they meant from a design standpoint, like, don't design something that hinges on the HDD.
So, it really could be either way. I'm just leaning a little toward the needing a memory card as my guess.