15th August 2005, 9:59 AM
Yeah, just like the GBC the SGB also had a huge number of "default" pallettes it would apply to popular Gameboy games that didnt' have SGB support already. They were just 4 colors applied across the entire game (though you could adjust them mid-game any time you wanted to, like I did so I could get all the dungeons looking nifty keen in LA), so it wasn't anywhere close to SGB support, but it was something.
Wario vs Bomberman actually supports both SGB based multiplayer and standard GB link cable multiplayer, so you can use whatever you have on you at the time. Plus, that game is fun. I didn't think Wario would actually fit in so well in a Bomberman game.
If you really have found Yoshi's Island for a lot cheaper than it's being sold in stores right now for GBA (though, I think you can also find the used GBA cart for sale easily enough), then hey go for it.
Space Invaders is not worth buying unless you see it for sale for like a dollar like I did. I just figured it was worth a dollar to see "full SGB support".
On Metroid, no really, I highly recommend changing the entire way you play that game. Exploring for it's own sake yields progress as well as letting you have fun wandering about. Or not, there are the limited few that simply don't enjoy that old game. I will say that yes, the lack of a mapping system in that game combined with the similar appearence of so many tunnels can get you lost. For me, it took many hours of exploring to really have a good sense of "where I was" and what the region I was in looked like. Now I can easily beat the game within the required time to see that Samus is in fact some sort of human woman. Not really a shocker these days, and honestly I can't see how that would have been such a big surprise back in "the day". Seriously, everyone talks about how there had never been a female hero until that game, but that is a bold faced LIE.
I think lazy's going to give you the kiss of death or something... Or just out and out kill you, those crazy mafiati...
Wario vs Bomberman actually supports both SGB based multiplayer and standard GB link cable multiplayer, so you can use whatever you have on you at the time. Plus, that game is fun. I didn't think Wario would actually fit in so well in a Bomberman game.
If you really have found Yoshi's Island for a lot cheaper than it's being sold in stores right now for GBA (though, I think you can also find the used GBA cart for sale easily enough), then hey go for it.
Space Invaders is not worth buying unless you see it for sale for like a dollar like I did. I just figured it was worth a dollar to see "full SGB support".
On Metroid, no really, I highly recommend changing the entire way you play that game. Exploring for it's own sake yields progress as well as letting you have fun wandering about. Or not, there are the limited few that simply don't enjoy that old game. I will say that yes, the lack of a mapping system in that game combined with the similar appearence of so many tunnels can get you lost. For me, it took many hours of exploring to really have a good sense of "where I was" and what the region I was in looked like. Now I can easily beat the game within the required time to see that Samus is in fact some sort of human woman. Not really a shocker these days, and honestly I can't see how that would have been such a big surprise back in "the day". Seriously, everyone talks about how there had never been a female hero until that game, but that is a bold faced LIE.
Quote:You are dead to me!
I think lazy's going to give you the kiss of death or something... Or just out and out kill you, those crazy mafiati...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)