14th August 2005, 11:26 PM
Quote:considering that way you only need one copy of the game. I
Actually, Bomberman GB doesn't support the link cable, ONLY the SGB, for multiplayer... on a GB all you can do is play the battle mode single player with a password.
Quote:Regarding Metroid, your main complaint is actually what most people like about the series. When I play it, I'm not really trying to get from point a to point b. I'm trying to explore everything and see if something happens when I do "this".
I don't mind some nonlinearity, but I want clues and stuff... Prime did good with the map that told you where to go, without that it'd be hopeless... as for that approach, it just seems like it'd be wasting so much time. Unless you really love wandering around that game with no point, it'd get frusterating pretty fast I'd imagine...
Oh, as for Fusion, it might have always told you where to go, but it didn't tell you how to get there, so there was still a pretty high level of challenge in figuring out the puzzles... but you actually knew where to be, which made it better. Maybe it doesn't have to be THAT linear, in the 'only letting you go there' thing some parts of the game have, but you need something. Metroid 1 and its utter lack of help isn't okay anymore... (of course, Metroid is far from the only game back then that did this stuff... *thinks of the four heart containers on the world map in Zelda 1*)
Quote:Star Fox does have pretty bad frame rates. When it first came out, I didn't notice them, as even the PC games with that "level" of 3D had pretty poor frame rates on our computer.
Back then it was pretty impressive to just have the 3d... framerates were a bonus that were often sacrificed in favor of graphics.
Quote:Yoshi's Island isn't full screen, but it's close enough that it won't affect anything, and the extra levels are worth it to me.
I don't care much about the portability, so the only question would be if the extra levels are worth the extra expense...
Quote:Donkey Kong Land is good, but it isn't nearly as good as the DKC games.
Same gameplay though...
Quote:I can think of only one game that actually went so far as to use the full capabilities of the Super Nintendo (well not FULL, but average SNES game quality mode) using the SGB. That was Space Invaders.
I've heard about that before, but don't have that game and honestly probably wouldn't get it... I mean Space Invaders was good years ago, but paying for it? Why? There are so many space games that are so much better, and if you really want to play it the PC has five billion freeware clones of the thing lying around...
Quote:Criticism aside, it's absence is noted by people like me in things like the GBA and the Gameboy player. I understand why mind you. The GBA isn't powerful enough to fully render ALL the things an SNES would do. I mean, technically it's more powerful, but some things are different and it would have to emulate them. Anyway, even a borderless SGB mode seemed to be out of the question... Well, I'm pretty sure the next GB will be powerful enough to fairly easily add in SGB support. I'm also pretty sure they still won't do it... Sure a lot of games supported it in it's time, but enough people really have no idea about it that they can easily get away with not worrying about it... Plus, they would have to ditch the border (not that that's any real absence) and space invader's SNES mode is probably out of the question when missing a full TV resultion screen. Still, if Nintendo really wants to make it clear they know their own history, that next generation Gameboy will have that suppport. That would be adorable .
But... um... there is no reason other than laziness (and hoping no one would notice) to leave SGB support out of the GB Player. It's stupid to have to buy two GB adaptors just to be able to use the features you should be able to use in one... the GC is far, far more than capable of emulating whatever the SGB does that the GBA for some odd reason can't do (though because the GBA is far more powerful than the SNES, I'd expect it to be able to do everything...)... those game-specific borders and pallettes were cool looking and it's really too bad that they dropped them in the Player... well pallettes I can see since GBC/A games don't use different palletes, but wouldn't it be cool if GBA games also had unique backgrounds that they ran instead of the defaults you have to use with the Player? :)
Oh yeah, and I have 26 original GB games, and eight to ten of them support the SGB in some way, either as 'SGB Enhanced' or with internal palletes that the SGB uses on them (like SML2 I think)...