14th August 2005, 11:03 PM
Yoshi's Island isn't full screen, but it's close enough that it won't affect anything, and the extra levels are worth it to me.
Regarding Metroid, your main complaint is actually what most people like about the series. When I play it, I'm not really trying to get from point a to point b. I'm trying to explore everything and see if something happens when I do "this".
Star Fox does have pretty bad frame rates. When it first came out, I didn't notice them, as even the PC games with that "level" of 3D had pretty poor frame rates on our computer.
Donkey Kong Land is good, but it isn't nearly as good as the DKC games.
I have a Super Game Boy. Nice little thing to have, and unfortunatly the Gameboy Player lacks SGB support for those old GB games, so they play in normal GB mode (excepting whatever color schemes you apply as the game starts up). So, I still have the old thing. Yes, 4 player support in two Bomberman games via the SNES and it's multitap is great, considering that way you only need one copy of the game. I can think of only one game that actually went so far as to use the full capabilities of the Super Nintendo (well not FULL, but average SNES game quality mode) using the SGB. That was Space Invaders. That little game has two modes, misleadingly named. "SGB mode" is just the GB game with standard SGB support, meaning full color pallette for the game and a special border. "Arcade mode" should probably be called "SNES mode". It drops the letter boxing completely and is actually a super nintendo game included right inside the GB cart. The second you pick that mode the SGB goes into SNES mode and says "space invaders are invading your SNES". Soon enough, you have a scaling rotating logo showing up and SNES quality graphics and sound as you... play space invaders... And yeah, it has 2-player support using the SNES controllers. I really would have liked to see that mode used a lot more. It had a lot of potential. I can see Megaman V or Donkey Kong or any of the other SGB games with an SNES version of the game right on the cart if you play it on a SGB. Well, it's not like what we got was that bad, it's just that it's missed potential. It is still nice to have full color in a game like Megaman V. Well, actually that one isn't as full as it could be. Megaman is always blue and while all the levels have their own color pallettes, those pallettes are limited to 4 colors. Pokemon pretty much wussed out on the color support. Sure, it had SOMETHING, but it was kinda cheesy how the entire world shifted color based on the region you just walked into. At least all the pokemon had their own color pallettes during battle that didn't have to be "shared". So, pikachu was always yellow and squirtle was always blue and so on. Still, missed potential all over.
Criticism aside, it's absence is noted by people like me in things like the GBA and the Gameboy player. I understand why mind you. The GBA isn't powerful enough to fully render ALL the things an SNES would do. I mean, technically it's more powerful, but some things are different and it would have to emulate them. Anyway, even a borderless SGB mode seemed to be out of the question... Well, I'm pretty sure the next GB will be powerful enough to fairly easily add in SGB support. I'm also pretty sure they still won't do it... Sure a lot of games supported it in it's time, but enough people really have no idea about it that they can easily get away with not worrying about it... Plus, they would have to ditch the border (not that that's any real absence) and space invader's SNES mode is probably out of the question when missing a full TV resultion screen. Still, if Nintendo really wants to make it clear they know their own history, that next generation Gameboy will have that suppport. That would be adorable :D.
Regarding Metroid, your main complaint is actually what most people like about the series. When I play it, I'm not really trying to get from point a to point b. I'm trying to explore everything and see if something happens when I do "this".
Star Fox does have pretty bad frame rates. When it first came out, I didn't notice them, as even the PC games with that "level" of 3D had pretty poor frame rates on our computer.
Donkey Kong Land is good, but it isn't nearly as good as the DKC games.
I have a Super Game Boy. Nice little thing to have, and unfortunatly the Gameboy Player lacks SGB support for those old GB games, so they play in normal GB mode (excepting whatever color schemes you apply as the game starts up). So, I still have the old thing. Yes, 4 player support in two Bomberman games via the SNES and it's multitap is great, considering that way you only need one copy of the game. I can think of only one game that actually went so far as to use the full capabilities of the Super Nintendo (well not FULL, but average SNES game quality mode) using the SGB. That was Space Invaders. That little game has two modes, misleadingly named. "SGB mode" is just the GB game with standard SGB support, meaning full color pallette for the game and a special border. "Arcade mode" should probably be called "SNES mode". It drops the letter boxing completely and is actually a super nintendo game included right inside the GB cart. The second you pick that mode the SGB goes into SNES mode and says "space invaders are invading your SNES". Soon enough, you have a scaling rotating logo showing up and SNES quality graphics and sound as you... play space invaders... And yeah, it has 2-player support using the SNES controllers. I really would have liked to see that mode used a lot more. It had a lot of potential. I can see Megaman V or Donkey Kong or any of the other SGB games with an SNES version of the game right on the cart if you play it on a SGB. Well, it's not like what we got was that bad, it's just that it's missed potential. It is still nice to have full color in a game like Megaman V. Well, actually that one isn't as full as it could be. Megaman is always blue and while all the levels have their own color pallettes, those pallettes are limited to 4 colors. Pokemon pretty much wussed out on the color support. Sure, it had SOMETHING, but it was kinda cheesy how the entire world shifted color based on the region you just walked into. At least all the pokemon had their own color pallettes during battle that didn't have to be "shared". So, pikachu was always yellow and squirtle was always blue and so on. Still, missed potential all over.
Criticism aside, it's absence is noted by people like me in things like the GBA and the Gameboy player. I understand why mind you. The GBA isn't powerful enough to fully render ALL the things an SNES would do. I mean, technically it's more powerful, but some things are different and it would have to emulate them. Anyway, even a borderless SGB mode seemed to be out of the question... Well, I'm pretty sure the next GB will be powerful enough to fairly easily add in SGB support. I'm also pretty sure they still won't do it... Sure a lot of games supported it in it's time, but enough people really have no idea about it that they can easily get away with not worrying about it... Plus, they would have to ditch the border (not that that's any real absence) and space invader's SNES mode is probably out of the question when missing a full TV resultion screen. Still, if Nintendo really wants to make it clear they know their own history, that next generation Gameboy will have that suppport. That would be adorable :D.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)