9th August 2005, 1:54 PM
Let's just not forget that the physics engine in SMS and the idea of using a water cannon to fly, hover, 'clean' etc was never done before. That does deserve credit.
But I have a feeling that SMS was the Wind Waker of Marios. As in, the larger scale game is still in production and was pushed to Revolution while SMS was formed quickly out of the WW engine (which was in production for some time shortly after OoT along with the story and art for tTP).
The way Nintendo, more so than other companies engineers their games is that they make different variations of the same game. A different style and flavor and then decide on which version to release. Miyamoto has been quoted as saying that at any given time there are over 10 versions of a Mario game floating around the offices. I think SMS was one of the stronger versions but not "the sequel to Mario 64" has been in development since Mario 64 was released.
I think Nintendo saw that with the GC they weren't going to reclaim any lost ground with third parties and popularity and while strong first party titles will bring up sales it wont push a console in to say, Playstation levels.
So I think Nintendo decided early on to leave the larger guns for the next platform which we can already see is going to do it's best to gain popularity but how it handles third parties remains to be seen. In fact, the only third party I know for certain on the Revolution as of right now is Square who was quoted as saying that a FF:CC game is scheduled for it and the Metroid 3 info from Retro. Other than that, everything's in the air.
One of two things will happen, Nintendo will announce a shit ton of third parties signed on or Nintendo will fall flat with third parties again and focus on first and second which I doubt will happen as that business model has been proven to be effective but not beneficial to the company (still struggling with #2 in the industry with consoles).
But I have a feeling that SMS was the Wind Waker of Marios. As in, the larger scale game is still in production and was pushed to Revolution while SMS was formed quickly out of the WW engine (which was in production for some time shortly after OoT along with the story and art for tTP).
The way Nintendo, more so than other companies engineers their games is that they make different variations of the same game. A different style and flavor and then decide on which version to release. Miyamoto has been quoted as saying that at any given time there are over 10 versions of a Mario game floating around the offices. I think SMS was one of the stronger versions but not "the sequel to Mario 64" has been in development since Mario 64 was released.
I think Nintendo saw that with the GC they weren't going to reclaim any lost ground with third parties and popularity and while strong first party titles will bring up sales it wont push a console in to say, Playstation levels.
So I think Nintendo decided early on to leave the larger guns for the next platform which we can already see is going to do it's best to gain popularity but how it handles third parties remains to be seen. In fact, the only third party I know for certain on the Revolution as of right now is Square who was quoted as saying that a FF:CC game is scheduled for it and the Metroid 3 info from Retro. Other than that, everything's in the air.
One of two things will happen, Nintendo will announce a shit ton of third parties signed on or Nintendo will fall flat with third parties again and focus on first and second which I doubt will happen as that business model has been proven to be effective but not beneficial to the company (still struggling with #2 in the industry with consoles).