4th August 2005, 4:41 PM
No, I have one and I think GR has one too.
At any rate, I'm very interested in this. I think it's just been too long since I was obsessed with a straight puzzle game. I actually tried playing a store demo, but have you seen store display DS systems? If the stores in your area are anything like the ones in mine, the dregs of humanity have a habbit of utterly ruining anything they are asked to touch. Control sticks are completely slack, or sometimes out and out broken OFF the controller. Everything, EVERYTHING, is sticky. If a screen is within reach, it is scratched up and has had all it's image controls messed with. For portables, this is a bad place to be. For the DS, this is hell. Every DS I've seen that's been around for more than a week has the appearence of one of those "lucky 7's" lottery cards, which is to say it looks like someone thought they might win something if they scratched the touch screen off with a coin. They look horrible, but they seem to have mostly withstood the beating and can still be seen through as well as used. The problem is they often have their calibration ruined. If I wasn't in a hurry I could have fixed it, but as it stood I decided to give meteos a quick play but couldn't really figure out how to even play the game. I think that may be due to realizing halfway into it that I was clicking the blocks one block to the right of wherever I touched.
Still, I have high hopes for the game and I'll just chalk that up to a terrible display unit.
I have played Lumines though, thanks to a friend having a copy, and can say with certainty that that is certainly addictive. From what I understand, Meteos was developed by the same team (only working for Nintendo this time around).
Since I have a DS, but no PSP, and since I have a desire to play a puzzle game using something like the touch screen, I think I'll be getting Meteos first.
So anyway, could you describe the game? Mainly, how exactly does it work?
At any rate, I'm very interested in this. I think it's just been too long since I was obsessed with a straight puzzle game. I actually tried playing a store demo, but have you seen store display DS systems? If the stores in your area are anything like the ones in mine, the dregs of humanity have a habbit of utterly ruining anything they are asked to touch. Control sticks are completely slack, or sometimes out and out broken OFF the controller. Everything, EVERYTHING, is sticky. If a screen is within reach, it is scratched up and has had all it's image controls messed with. For portables, this is a bad place to be. For the DS, this is hell. Every DS I've seen that's been around for more than a week has the appearence of one of those "lucky 7's" lottery cards, which is to say it looks like someone thought they might win something if they scratched the touch screen off with a coin. They look horrible, but they seem to have mostly withstood the beating and can still be seen through as well as used. The problem is they often have their calibration ruined. If I wasn't in a hurry I could have fixed it, but as it stood I decided to give meteos a quick play but couldn't really figure out how to even play the game. I think that may be due to realizing halfway into it that I was clicking the blocks one block to the right of wherever I touched.
Still, I have high hopes for the game and I'll just chalk that up to a terrible display unit.
I have played Lumines though, thanks to a friend having a copy, and can say with certainty that that is certainly addictive. From what I understand, Meteos was developed by the same team (only working for Nintendo this time around).
Since I have a DS, but no PSP, and since I have a desire to play a puzzle game using something like the touch screen, I think I'll be getting Meteos first.
So anyway, could you describe the game? Mainly, how exactly does it work?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)