28th July 2005, 6:31 PM
Quote:A word of advice: explore EVERY ancient ruin you come across.
And get killed by the first enemy... or if you beat it have no mana left and die at the next... and without a good safe resting system (like the platforms in Arena) getting that back is a pain. Quicksave and quickload until you rest without being interrupted, I guess...
Quote:another cool thing about the game was how the weight of what you were carrying played into how your character moved. i remember having to drop all of my heavy armor to jump across a chasm in one dungeon to explore what lay beyond and then run vulnerable through the rest of the dungeon until i could get back and pick up all my equipment.
I've just noticed that when you go over the limit it stops letting you move, not that it slows you down as you get more... though that'd be a natural thing to include if this was what it is (that is, a game made by some serious D&D fans who wanted to recreate that in game form but didn't have a D&D liscence... pen and paper D&D actually has encumberance levels that affect your movement speed, unlike all of the D&D computer/video games I have played.)...
Quote:Yeah, you can always build up your magic later in the game when you have tons of spare money.
Trainers are very expensive for early characters... it just seems like poor game design -- you punish people just starting severely, while making the game easy for people who have played it a lot and built up strength? Games are supposed to be the other way around, ideally... not that it should be easy, as all of the Elder Scrolls games have been pretty seriously challenging, but still.