22nd July 2005, 10:57 PM
Quote:but to go to places without a huge amount of fuss and save yourself a lot of annoying running around places you have gone before and really don't want to have to go through the process to reach wherever it is that you are going again.
It's cheap to make it to easy to get around. It shouldn't be simply, okay let's go here "press button" *is immediately where I needed to be*. There should be some challenge to get around.
Quote:But, take some of the massive locals that are not. Consider for example being in the midst of a massive jungle (the REAL real world, try placing your boss in a situation such as THAT next time they say "yeah well, this is the real world" in response to any time you point out obvious logical flaws safe in the knowledge that you are indespensible and can at least get away with criticism), but not just that, a jungle location next to a massive upshifted part of the land forming a continuous SHEER mountain range and at a certain point, a huge waterfall. There are enough variations in the land to keep you just staring at it for DAYS, so long as you do it in such a way as to avoid looking PARTICULARLY delicious.
And then are places that simply aren't that fun to look at, such as much of the semi-arid southwest. There's just not much to look at, of course there's the Grand Canyon for you to look at, but you have to drive 12+ hours through terrain that looks exactly the same the farther you drive to get there. Now with videogames they can make the semi-arid desert smaller and the Grand Canyon large. And sometimes that's the way it should be.
Sometimes you get the scorpion.