22nd July 2005, 4:33 PM
I'm okay with textures being used over and over, as long as it 'feels' new, yeah it's ice textures everywhere but every 'room' has a totally new feel.
Morrowind is a first person RPG adventure with shooter/melee types of attacks, not that much diffent than MP's presentation.
Let's face it, the real world is not fun. In a forest or desert you're not familiar with you will get lost and eventually die. There's no first aid packs to find or Mace of Energy to heal your wounds and if you try to build a bow and arrow it might work a few times before it snaps in half, video games are how we want reality to be. Adventure isn't just about expansive areas either it's about drama and a sense of urgency. Either you're in harm's way or someone you care for is and you must complete a quest in order to fix everything. You dont need 45 minutes of in-game 'traveling' to get the idea that you're in a vast wasteland. A 5 second cut scene, a mini boss battle, a story cue and boom you get the idea that you're in a vast region.
Now if you're going to give a warp point to the player you do under the pretense of 'Now you can reach X area faster' avoiding traps, monsters, etc. But in Morrowind you get a warp so you can "skip" entire land masses and areas. So basically, once you learn the warp, you have no ensentive to travel back through the area. You have effectively disabled that area of the game. In Zelda, you get the option to skip over an area (the Lost Woods for example) but then the game tells you that you actually need to explore that area for mini games, mushrooms for potions, etc so that area is never disabled, it simply gives you the option of traveling through it or skipping over it.
Morrowind has a ton of great ideas but the traveling and its 'vast lands' are horrible and a flawed design. Vast lands should be like OoT or WW with THINGS to DO. :D
Morrowind is a first person RPG adventure with shooter/melee types of attacks, not that much diffent than MP's presentation.
Let's face it, the real world is not fun. In a forest or desert you're not familiar with you will get lost and eventually die. There's no first aid packs to find or Mace of Energy to heal your wounds and if you try to build a bow and arrow it might work a few times before it snaps in half, video games are how we want reality to be. Adventure isn't just about expansive areas either it's about drama and a sense of urgency. Either you're in harm's way or someone you care for is and you must complete a quest in order to fix everything. You dont need 45 minutes of in-game 'traveling' to get the idea that you're in a vast wasteland. A 5 second cut scene, a mini boss battle, a story cue and boom you get the idea that you're in a vast region.
Now if you're going to give a warp point to the player you do under the pretense of 'Now you can reach X area faster' avoiding traps, monsters, etc. But in Morrowind you get a warp so you can "skip" entire land masses and areas. So basically, once you learn the warp, you have no ensentive to travel back through the area. You have effectively disabled that area of the game. In Zelda, you get the option to skip over an area (the Lost Woods for example) but then the game tells you that you actually need to explore that area for mini games, mushrooms for potions, etc so that area is never disabled, it simply gives you the option of traveling through it or skipping over it.
Morrowind has a ton of great ideas but the traveling and its 'vast lands' are horrible and a flawed design. Vast lands should be like OoT or WW with THINGS to DO. :D