22nd July 2005, 1:02 PM
Morrowind's warp system is pretty good: certain towns have boats of silt-striders [flying things] and they take you to 3 or 4 towns that are nearby, and each town has a different list of a towns for you to travel to. That way you can get close to where you need to go, but you still have to walk sometimes.
I agree completely. One of the things I liked about MP was how unique everything looked and one of the things I hated about Halo was how textures and buildings were repeated way too many times.
Quote:giant expansive areas suck. Varied content with landmarks and specific key-areas make for an awesome 'world'. Metroid Prime is a great example of that. Even though it's Phendrana with ice everywhere you still have specific cave areas, groupings of ruins, the science lab, key-enemy areas (certain areas produce certain enemies) with land marks as props or in the distance to let you know what area you're in. And the best part is, when you start to get sick of it you're introduced in to a new part of the 'world' that has entirely different themes.
I agree completely. One of the things I liked about MP was how unique everything looked and one of the things I hated about Halo was how textures and buildings were repeated way too many times.
Sometimes you get the scorpion.