21st July 2005, 11:51 PM
Ah yes, Zelda. Now, the lands really weren't that large, not realistically so anyway, in the older 2D Zelda games, but for good reason. Imagine actually traversing a whole country, or actually managing to work out all the parts on a personal and well thought out level for something like that. However, they did, at least to me, seem to have a larger sense of scale than the 3D ones. This is also by design, but really in the case of Ocarina of Time or Majora's Mask, those central fields really didn't seem all that vast. Ocarina of Time, yes I was impressed at what they did do, but after a certain point the mental picture you have sort of closes in on itself and seals itself up. It seems so grand at the start because there is so much you have yet to see. That's a good tactic to use and all, but it's still not that huge after you have been everywhere. Majora's Mask, they said it had a bigger central field, but I can't see that being accurate. If that's the case, then I suppose most of the field must be occupied by the main town of the game. I can see directly to the edge of the main area the second I step outside, and from the start it never felt really vast. Still, I did enjoy that game alot anyway.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)