21st July 2005, 11:38 PM
Still though, the goal of TES is trying to make a real digital place, and you can't do that with a reduced scale... (as for your 'warping isn't realistic either', I think it's fine since it's just removing the time it takes to walk to that place -- you still walked there, the game just skipped over the boring part. :))
Oblivion is larger than Morrowind, but I think they've said it's only larger by degrees, which means it'll be nowhere near Daggerfall... (is that a good thing? Well, reducing the scale by reducing the size of the part of the world you're covering sure might be, but reducing it by shrinking the game scale so a foot is a mile or something... that isn't as good really, if you're going for making it seem real. As I said, think of MM...)
Quote:I never really liked games that with randomly-generated dungeons/worlds. In Morrowind you have a world that has been crafted to be a certain way, nearly every area and town has a unique feel to it and there are secret places hidden everywhere. Morrowind's world is big enough for what it needs to do. With increases in technology however, developers can make a world that's as well crafted as Morrowind's but even large, which is what Oblivion is doing.
Quite frankly, I'd rather has a well-crafted world that's "not as a big as a real place would be" than one that's actual size but incredibly boring to look at.
Oblivion is larger than Morrowind, but I think they've said it's only larger by degrees, which means it'll be nowhere near Daggerfall... (is that a good thing? Well, reducing the scale by reducing the size of the part of the world you're covering sure might be, but reducing it by shrinking the game scale so a foot is a mile or something... that isn't as good really, if you're going for making it seem real. As I said, think of MM...)