21st July 2005, 7:46 PM
Quote:but still, it does leave me admiring Daggerfall for its ambition more than Morrowind because it actually tried to have the scale a real place would,
I never really liked games that with randomly-generated dungeons/worlds. In Morrowind you have a world that has been crafted to be a certain way, nearly every area and town has a unique feel to it and there are secret places hidden everywhere. Morrowind's world is big enough for what it needs to do. With increases in technology however, developers can make a world that's as well crafted as Morrowind's but even large, which is what Oblivion is doing.
Quite frankly, I'd rather has a well-crafted world that's "not as a big as a real place would be" than one that's actual size but incredibly boring to look at.
Sometimes you get the scorpion.