20th July 2005, 7:53 PM
First, I've edited my previous post several times... added more links to maps, etc. Go over it again.
Um, quite the opposite. It's far more realistic to say "it took fifteen days of riding for you to get there" than to have you walk for ten minuites and say "it was a mile away and this "continent" is actually really, really tiny"... far, far more realistic.
Oh, Arena isn't as good as Daggerfall or Morrowind, that's for sure... it is kind of odd that even if you DID for some stupid reason want to walk a couple hundred miles to the next city you can't get there. Daggerfall? It was overly large and had transportation. (which as I said, I quite definitely disagree with you about... it's by no means unrealistic or unwanted! It's great and realistic... my only possible complaint in Daggerfall/Arena is that you never get attacked while map-travelling. Maybe add a chance for encounters while travelling, but that's all I would want. Other than that, it's a great system that allows a game to be so much more playable... it's like MMORPGs -- most make you walk everywhere, which is a pain... more "realistic" but a pain. One thing Guild Wars has is maptravel so you can go to any mission/town/outpost/pvp enterance area that you have reached in the game (that is you have to get there first, but once you're there you can warp whenever)... less "realistic"? Perhaps, because it doesn't bother with something like Arena's "it's taken X amount of time" displays. But the gameplay enchancement of actually able to be where you want, without a major fuss, is great... Morrowind definitely could have used a maptravel option to warp to any town you've been to (coupled with a slightly larger scale).
Oh yeah, and things like horses would be very much appreciated, it's tedious to have to walk places when you know in a real world there would be faster options. :)
As for Oblivion, based on interviews and stuff, I'm pretty sure that they're going to have some form of warping.
Quote:I'm really glad you don't make games, Brian. In this day and age throwing something like that into a game is just...dumb. Not to mention COMPLETELY unrealistic and it takes away almost all the immersion of having an entire island full of towns to explore.
Um, quite the opposite. It's far more realistic to say "it took fifteen days of riding for you to get there" than to have you walk for ten minuites and say "it was a mile away and this "continent" is actually really, really tiny"... far, far more realistic.
Quote:That's not realistic at all! Not even close! Not too mention sounding far less fun than what Morrowind allows. You see, there's a fine line, with regards to travelling in games, between annoying and fun. Morrowind is, for the most part, fun. Wind Waker is fun to a point, but then it becomes annoying because of how sparse the landscape is and how far apart the islands are. The director himself admitted as much. In making a game world that's bigger than Morrowind you can either put in a system where you can transport to any spot on the map, which is completely ridiculous, or set up a decent trasportation system [which Morrowind already had] and keep towns relatively close to each other.
Oh, Arena isn't as good as Daggerfall or Morrowind, that's for sure... it is kind of odd that even if you DID for some stupid reason want to walk a couple hundred miles to the next city you can't get there. Daggerfall? It was overly large and had transportation. (which as I said, I quite definitely disagree with you about... it's by no means unrealistic or unwanted! It's great and realistic... my only possible complaint in Daggerfall/Arena is that you never get attacked while map-travelling. Maybe add a chance for encounters while travelling, but that's all I would want. Other than that, it's a great system that allows a game to be so much more playable... it's like MMORPGs -- most make you walk everywhere, which is a pain... more "realistic" but a pain. One thing Guild Wars has is maptravel so you can go to any mission/town/outpost/pvp enterance area that you have reached in the game (that is you have to get there first, but once you're there you can warp whenever)... less "realistic"? Perhaps, because it doesn't bother with something like Arena's "it's taken X amount of time" displays. But the gameplay enchancement of actually able to be where you want, without a major fuss, is great... Morrowind definitely could have used a maptravel option to warp to any town you've been to (coupled with a slightly larger scale).
Oh yeah, and things like horses would be very much appreciated, it's tedious to have to walk places when you know in a real world there would be faster options. :)
As for Oblivion, based on interviews and stuff, I'm pretty sure that they're going to have some form of warping.