11th July 2005, 1:59 PM
(This post was last modified: 11th July 2005, 2:34 PM by Great Rumbler.)
Quote:Ooh, a "twist"? You mean there actually is one, like I've been expecting for a long time now! I should go play it right away then! I'm sure it'll be a complete surprise, just like the rest of this utterly original and hard to predict plot...
I highly doubt you'll be expecting this one, Brian, unless you read about the ending on GameFAQs or something. It's explains a lot of your points that you raised about things not being realistic, such as the direct line to the governor, why they don't arrest protesters, and why the Alpha Sections seems to be incredibly incompetent. By the way, it's a great story that wraps up quite nicely at the end, well worth the short amount of time and effort it takes to get there.
Quote:Oh, yes, sure it is. But there is a big difference between the setup room-puzzles in this game and real stealth (like Theif, or even Metal Gear Solid in comparison...). As I said, these aren't stealth areas, they're a succession of rooms which you do one at a time (always in a completely linear fashion.), making it feel Zelda-like, except with trying to avoid the enemies instead of fight them. Except it's not as good as Zelda. And I don't see why people call it stealth.
I didn't mind it at all and besides this is an action-adventure game ala Zelda, not Thief, Metal Gear Solid, or Splinter Cell. It asks you to be stealthy without punishing you too much when you aren't. Maybe they could have beefed it up a little bit, but as I said, I never had a problem with the way they implemented it.
Quote:That's what I meant -- it's quite a prize, when you had one or two! You're not supposed to make things EASIER for people when they die... you restart right where you died with the bonus of additional health. There is such a thing as "too forgiving"...
It's a refreshing change from games that punish you mercilessy when you die, like throwing you back to the last save point wherever that is. Also, it keeps playing till the end from being a burden. When you want to tell a great story you don't make seeing the ending a chore so few people ever get to it and just become frustrated and give up. I liked that it was easy, too many times I've gotten stuck in a game because a certain part was just too hard and I eventually just throw the controller down and never play it again. I'm glad I never did that in BG&E and got to see the ending.
Sometimes you get the scorpion.