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    Tendo City Tendo City: Metropolitan District Tendo City Why is the tree one of the hardest things to get right in 3d games?

     
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    Why is the tree one of the hardest things to get right in 3d games?
    A Black Falcon
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    #3
    28th June 2005, 11:28 PM
    I just find those "crossed polygon" trees awful looking... make it a crude 3d tree, but make it 3d... the only worse kind of tree is the "treewall" -- you know, that flat texture on the edge of the track (saying that because it's usually done that way in racing games) that shows an image of a forest... so bad...

    Oh, and yes, grass is another issue. Newer games do do it better, though, with some taller grasses in addition to the normal "the world has been mowed" stuff...
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    Messages In This Thread
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 8:15 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 28th June 2005, 10:38 PM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 11:28 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 9:30 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 11:15 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 11:49 AM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 29th June 2005, 2:09 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 4:08 PM

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