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    Tendo City Tendo City: Metropolitan District Tendo City Why is the tree one of the hardest things to get right in 3d games?

     
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    Why is the tree one of the hardest things to get right in 3d games?
    Dark Jaguar
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    #2
    28th June 2005, 10:38 PM
    You know, I've never really had a problem... Up close all trees look pretty bad, even ico's, but from a distance they all look good.

    You know, I thought of a way to not have to deal with grass rendering at least. Set the game in the prehistoric past when dinosaurs roamed the earth eating from trees and each other, but grass hadn't evolved yet. Notin' but dirt.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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    Messages In This Thread
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 8:15 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 28th June 2005, 10:38 PM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 11:28 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 9:30 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 11:15 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 11:49 AM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 29th June 2005, 2:09 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 4:08 PM

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