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    Tendo City Tendo City: Metropolitan District Tendo City Why is the tree one of the hardest things to get right in 3d games?

     
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    Why is the tree one of the hardest things to get right in 3d games?
    A Black Falcon
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    #1
    28th June 2005, 8:15 PM
    Stunning shots of some buildings in PGR3 for X360.

    http://ve3d.ign.com/articles/629/629819p1.html

    [Image: nyshotnew.jpg]
    [Image: nyshot2.jpg]

    Ingame screenshots of PGR3.

    http://www.bizarreonline.net/index.php?a...ts=1&id=30

    [Image: 01.jpg]
    [Image: 02.jpg]
    [Image: 03.jpg]
    [Image: pgr_mtv0971.jpg]
    [Image: pgr_mtv0398.jpg]
    [Image: pgr_mtv0327.jpg]
    Maybe they look better up close, but from a distance... I know, I know, trees are hard because they aren't square and they have lots of small, branching parts. But those trees, honestly, don't look much better than the classic (and abymal) crossed-sprites tree...
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    Messages In This Thread
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 8:15 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 28th June 2005, 10:38 PM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 28th June 2005, 11:28 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 9:30 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 11:15 AM
    Why is the tree one of the hardest things to get right in 3d games? - by Great Rumbler - 29th June 2005, 11:49 AM
    Why is the tree one of the hardest things to get right in 3d games? - by A Black Falcon - 29th June 2005, 2:09 PM
    Why is the tree one of the hardest things to get right in 3d games? - by Dark Jaguar - 29th June 2005, 4:08 PM

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