9th June 2005, 11:30 AM
you dont need a huge budget to make epic games, many companies have proven that. Miyamoto uses GTA as an example of 'expansive and epic' not because of how much its development costs (it was done rather cheaply), but rather because of how much time you need to invest in the game.
which is BS since all the GTA games are pick up and play type games. So is Halo. Halo is a generic FPS; If you played any FPS in your life you can pick up and play Halo.
But he uses two American-made games specifically. If you want to see a time investment, look at any Final Fantasy, Resident Evil, Silent Hill, Castlevania, etc. those games require hours just to get the basics down and most of time spend alot of time with a tutorial-level that they force you to go through. (which RE4 didnt have, which I thought was pretty cool).
When I get Killer7, I know i'm looking at a huge time investment and that's why I want it. But I also know it's made by Capcom which means that for the most part it will be very fluid and easy to play. But I guess most consumers wont know that...
which is BS since all the GTA games are pick up and play type games. So is Halo. Halo is a generic FPS; If you played any FPS in your life you can pick up and play Halo.
But he uses two American-made games specifically. If you want to see a time investment, look at any Final Fantasy, Resident Evil, Silent Hill, Castlevania, etc. those games require hours just to get the basics down and most of time spend alot of time with a tutorial-level that they force you to go through. (which RE4 didnt have, which I thought was pretty cool).
When I get Killer7, I know i'm looking at a huge time investment and that's why I want it. But I also know it's made by Capcom which means that for the most part it will be very fluid and easy to play. But I guess most consumers wont know that...